The Wargamer

26 May 2017

Editorial: A Look at a Few Strategies on Kickstarter

Scott Parrino searches through Kickstarter to see what strategy games are looking for some help, and his opinions on them.

Published on 5 MAR 2013 4:19pm by Scott Parrino

Kickstarter has become a powerful tool in which developers and interested parties can get the funding they need to bring their campaign to fruition. While not all campaigns are going to be successful, or the best idea, the ones that have the best feet under them will usually lead to being funded.

There have been some largely successful Kickstarter campaigns, such as the Sergeants Miniatures Game Red Devils, Rivet Wars, and M.O.R.E. Most of these successful campaigns don’t need much money, but a majority go over their goals, usually for the campaign’s benefit, leading to more content or faster development.

Games on Kickstarter are generally a hit-or-miss variety, they’re either funded totally and more, or never really come close to their goals. Either the quality is apparent, or whomever is backing the campaign is known to be difficult, for many reasons, the game isn’t successful. However this piece is all about looking at a few Kickstarter campaigns that might be worth it to check out, keep an eye on, or to even possibly fund. Let’s take a look at three:


There Came an Echo – Iridium Studios

There Came an Echo is a real-time strategy game with a slight twist. It is voice-controlled. According to their Kickstarter page, the voice command ability is in the game from the ground-up, but don’t worry, other control schemes involving the mouse and keyboard as well as a gamepad will available.

Currently the game is at $60,496 of its $90,000 goal. The money is primarily going to the art department to hire a 3D modeler for 14 months. They have already invested in the rest of the team, including have Star Trek’s Wil Wheaton to do some voice work.

The game itself puts players in the role of a field commander in command of a small squad, using their voice to direct their soldiers to complete various objectives. Not only can players make changes to add their own style of commands, the units in the game will take note of their surroundings or the current situation, and ask the player for an affirmative or a negative on a suggestion, ranging from taking shots to linking up with other units in need of help.  Players will also be able to command turrets and other devices with their voice.

There hasn’t been any official screenshots of the game in action, but there is concept art to show off what it can potentially look like. From the look of the below piece of art, those that have played XCOM will be in familiar territory.


There Came an Echo looks like it will most likely reach its goal here, it has a lot of momentum and with Wil Wheaton on board, a lot of fans will contribute. Currently it will be releasing on the PC in 2014, and if it reaches a goal of $140,000, there will be a Mac OSX and Linux port.


Victory – Petroglyph

Victory’s tagline is “a World War II team-based action-strategy game where you collect companies of units and battle in quick online matches.” Further down they say that Victory is “if World of Tanks, StarCraft, and League of Legends had a baby, it would be Victory,” by Oksana Kubushyna, Victory Project Lead.

Coming in at a staggering $700,000 goal to reach in 30 days, the current amount funded is $7,354. While it may seem like a drop in the bucket, the Victory campaign was just started today, so it might have a strong enough momentum to carry into full funding.

The game is played by players selecting their units to bring to a match, either head-to-head or team battle, and win by capturing all the map points or destroying the enemy outright. The units that fight in the match become more powerful (speculating that only those that survive that is), and in-game currency is earned to purchase booster Commander Packs that contain random collectible units and more. There is no base-building at all, so Victory is all about straight-up combat.

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Even though the game is played in real time, there are a lot of deep strategies that will be featured, such as unit facing for tanks that can lend to critical hits, a rock-paper-scissors strategy between units, high ground advantages, line of sight, and cover positions.

At this time I can see Victory possibly getting funded, it’s all dependent on how well it does in the first two weeks and if it can carry that momentum forward.


Torn Armor – Natasha Alyssa Faden

Torn Armor is a fantasy squad-based tabletop game based around the lore of “Torn”. You’ll see anthromorphic creatures like cats, mice, monkeys, and other creatures on the battlefield, ranging from the diminutive 20mm tall mice-men to the gigantic 60mm war golems. You’ll definitely see some variety here.


Torn Armor is meant to be played fast, with ten minute set up times and 30 minutes for gameplay. Using miniatures is sure to conjure up some attachment to the units, as the base game features 39 of them, all in unpainted glory. The base game will also feature a full-color rule book, a full-color scenario book, four double-sided color hex battle posters, eight magical item cards, eight spell cards, and 25 dice, which are five groups of five different colors. That’s if you pledge $75 to the campaign, which is sitting at $11,190 out of $50,000, which is the lowest of the funds listed here in this article. Currently there are 29 days to go, and the campaign started three days ago, so there is a chance we’ll see Torn Armor make it to being funded.

In the reasons why it will most likely be funded, my searches for other tabletop games led to me finding a lot of campaigns being funded. The niche community is a strong one, and I can only assume that when they see a very good potential product, they’ll back it.

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