The Wargamer

26 May 2017

Battle Lab - Logistics In Gaming

EDITORIAL posted on 23 SEP 2009 by Scott Parrino

You may have heard of Snakes on a Plane? Well, try snakes in a maze - that's how logistics in gaming is described.

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Hearts of Iron III - State of the Game

EDITORIAL posted on 11 SEP 2009 by Scott Parrino

A patch may never be late…or early (arriving precisely when the developer intends) but what about a game?

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The National World War One Museum

EDITORIAL posted on 21 JUL 2009 by Scott Parrino

The Wargamer's Jim Zabek takes a trip to visit the National World War One Museum in Kansas City.

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Combat Arms Introduces Nut Shots

EDITORIAL posted on 1 APR 2009 by Scott Parrino

You've heard of the head shot. Well, here's the next generation of humiliation for FPS gamers. Oh, did we mention the game is free?

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Readers' Choice 2007

EDITORIAL posted on 16 JUL 2008 by Scott Parrino

The Wargamer's Readers have spoken about the best games of last year. Read up on what they selected here.

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On Board #12

EDITORIAL posted on 19 MAR 2008 by Scott Parrino

If you’re a Panzer-pusher with a soft spot for North African action, you’ll want to know about what some gamers are calling an easy-to-play title that gets better with each session. Get the inside line on Corps: Command Totensonntag from Wargamer’s Pete Gade and designer Peter Bogdasarian.

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On Board #11

EDITORIAL posted on 27 OCT 2007 by Scott Parrino

In his latest column, Pete Gade chats with Chris Janiec, designer of the upcoming operational strategy game PQ-17. Jump in the (icy) water with these two as they discuss the gameplay and history behind this new title.

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Enemy Territory: Quake Wars Demo Impressions

EDITORIAL posted on 12 SEP 2007 by Scott Parrino

Strogg got you down? Enemy Territory: Quake Wars gives you a rifle and lets you fight the good fight for the survival of earth itself. Sean Drummy offers his thoughts on what happens when Wolfenstein: Enemy Territory gets expanded, revamped, and thrust into the Quake universe.

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On Board #10

EDITORIAL posted on 10 SEP 2007 by Scott Parrino

The Wargamer's Pete Gade finds an old favorite exhumed. Read his one-on-one with Rex Morton and Rex's success getting Dawn Patrol on VASSAL.

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The Wargamer's Readers' Choice Awards - 2006

EDITORIAL posted on 6 MAY 2007 by Scott Parrino

The Wargamer is proud to present the results of the long-awaited Readers' Choice Awards. This year brings well-deserved accolades and a few twists and turns too.

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Reader's Choice Voting 2006

EDITORIAL posted on 26 MAR 2007 by Scott Parrino

The Wargamer is proud to present our Readers' Choice Best of the Year 2006 voting, now open to tally your vote.

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Unhallowed Pre-Release First Impressions

EDITORIAL posted on 8 MAR 2007 by Scott Parrino

The Wargamer’s Jim Zabek takes an early look at Wizards of the Coast’s most recent release of D&D Minis, Unhallowed. Find out why he says “the already good quality sculpts that characterize D&D Minis have just leveled up.”

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The Constant Trumpet

EDITORIAL posted on 27 FEB 2007 by Scott Parrino

From Joshua’s siege of Jericho to Hitler’s Third Reich, music has always been an important adjunct to warfare – as a psychological weapon against the enemy, a morale-booster for one’s own troops, and as an often-critical means of communication for all armies.

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Line of Departure #58

EDITORIAL posted on 30 JAN 2007 by Scott Parrino

The Line of Departure site hosted by The Wargamer has been updated for the 58th time. In this latest edition is a review is of Avalanche Press' boardgame U.S. Navy Plan Gold, from the Great War at Sea series, followed by a review of Matrix Games' computer game The Operational Art of War III and much more.

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In My House #6

EDITORIAL posted on 8 DEC 2006 by Scott Parrino

For this edition of In My House (The Super Sneaky, Snake, and a Plane Edition), Mark H. Walker gets down and dirty with the famous spec op Snake and provides some intel on the Metal Gear Acid 2 card game.

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In My House #5

EDITORIAL posted on 26 NOV 2006 by Scott Parrino

Think The Lord of the Rings and wargaming have nothing in common? Mark H. Walker explains how Hollywood ticks and PC wargaming rocks in his latest edition of In My House.

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When Gaming Meets History #28: Prokhorovka: The Deciding Battle of Kursk

EDITORIAL posted on 23 NOV 2006 by Scott Parrino

Kursk was ultimately it was a conflict in which skilled warriors with high-tech equipment would fight a larger swarming horde. Wild Bill narrates this epic battle.

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When Gaming Meets History #27: Giants in the Woods

EDITORIAL posted on 10 NOV 2006 by Scott Parrino

Button up the hatch and prepare for a lesson in World War II armor, Soviet style. In Wild Bill's latest edition of When Gaming Meets History he explores Soviet tank technology and the struggles encountered by the Red Army when battling the fierce 1st and 6th German panzer divisions.

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On Board #9

EDITORIAL posted on 28 SEP 2006 by Scott Parrino

Read on, and avoid my fate. Find out what not to do when plunging full ahead as the Japanese player in Multiman Publishing’s Fire in the Sky.

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When Gaming Meets History #26: Just Holding On!

EDITORIAL posted on 23 SEP 2006 by Scott Parrino

In this edition of When Gaming Meets History, Wild Bill recounts the "tragedy turned triumph" in General Matthew Ridgeway's first battle with communist forces during the Korean War.

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