The Wargamer

29 April 2017

Groping for a New Paradigm, Part 3

FIFTH COLUMN EDITORIAL posted on 18 FEB 2005 by Scott Parrino

Fire & Movement's editor-in-chief, Jon Compton, recently penned this editorial on the state of board wargaming. In his third and final installment, Jon presents his conclusions in this capstone piece.

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Groping for a New Paradigm, Part 2

FIFTH COLUMN EDITORIAL posted on 11 FEB 2005 by Scott Parrino

Fire & Movement's editor-in-chief, Jon Compton, recently penned this editorial on the state of board wargaming. In his second installment, Jon discusses wargame design.

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Groping for a New Paradigm, Part 1

FIFTH COLUMN EDITORIAL posted on 4 FEB 2005 by Scott Parrino

Fire & Movement's editor-in-chief, Jon Compton, recently penned this editorial on the state of board wargaming. This is the first in a three part series which originally appeared in Against the Odds Magazine.

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Ukraine is Weak?

FIFTH COLUMN EDITORIAL posted on 4 APR 2004 by Scott Parrino

In the wake of the surprise controversy generated by the upcoming Falklands War game, Shrapnel Games' Scott Krol offers his experience with the sometimes contentious nature of being a wargamer.

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The Wargamer's Editorial Scoring Explained

FIFTH COLUMN EDITORIAL posted on 13 SEP 2003 by Scott Parrino

Former publisher Mario Kroll explains the basis of The Wargamer's "no-score" editorial reviewing system with a humorous parable.

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Didn't You Just Get a New PC?

FIFTH COLUMN EDITORIAL posted on 5 SEP 2001 by Scott Parrino

"Didn't you just get a new PC?" is usually the first thing I hear from my wife when she hears my first laments about the age of my PC. Mind you, I probably deserve it since it usually only take me about three months to feel like my brand new machine is slipping into obsolescence. I tend to buy machines that are near state-of-the-art, but as soon as the generation of faster processors comes out, I start sniffing the air trying to figure out when I how much more shelf life my present PC has. For me, there's no such thing as a computer too big or too fast.

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The First Days of World War II Online

FIFTH COLUMN EDITORIAL posted on 11 JUN 2001 by Scott Parrino

The world is in chaos. Mass confusion runs rampant through communities. People are angry, frustrated, confused and feel betrayed by those who they trusted the most. World War II? Close, but it is in fact World War II Online: Blitzkrieg, the "massively multi-player" on-line war game shipped to the public on June 6. Its release and subsequent collapse is a story that's been told many times before: a game with terrific potential is pushed out the door too early and the subsequent chaos trainwrecks the developer's, publisher's and game's reputation.

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