The Wargamer

28 June 2017

Star Trek Online Intel: Borg and Klingons

STRATEGY AND TACTICS ARTICLE posted on 12 FEB 2010 by Scott Parrino

Star Fleet Intelligence has just shared some info on two enemy factions in Star Trek Online.

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Dawn of War II: Orkipedia Part I

STRATEGY AND TACTICS ARTICLE posted on 4 MAR 2009 by Scott Parrino

Sgtshaggy is loving the Orks in Dawn of War II, and in this piece he takes a look at the the Ork Warboss.

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Dawn of War II - Eldar Part II: The Units

STRATEGY AND TACTICS ARTICLE posted on 26 FEB 2009 by Scott Parrino

In Part 2 of this two part series, Chris Beck looks at the Eldar's three tiers of units in Warhammer 40,000: Dawn of War II.

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Dawn of War II - Eldar Part I: Overview and Leaders

STRATEGY AND TACTICS ARTICLE posted on 25 FEB 2009 by Scott Parrino

The Wargamer's Chris Beck Takes a look at the Eldar in this two part series on their strategy and tactics in Dawn of War II.

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Command and Control at Gettysburg

STRATEGY AND TACTICS ARTICLE posted on 11 AUG 2008 by Scott Parrino

What happened to the attack on Cemetery and Culp’s Hill on the evening of July 1st, 1863? On the 145th anniversary of the Battle of Gettysburg, Al Berke takes a look at some of the brigade and regimental level games that cover this battle from the American Civil War and how they incorporate command and control mechanisms.

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Artificial Intelligence Part II: An AI-versus-AI After Action Review for Advanced Third Reich

STRATEGY AND TACTICS ARTICLE posted on 17 MAY 2008 by Wargamer Staff

In Part I, Bill Macon described how the AI evolved in the Strategic Command 2 series and provided some developer comments about his own Advanced Third Reich custom campaign. In this Part II article, he provides an after action review of a hands-off AI versus AI game to demonstrate some of the capabilities of both Axis and Allied AI scripting in Advanced Third Reich.

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Artificial Intelligence - Part I: Using Strategic Command 2 AI to Play Advanced Third Reich

STRATEGY AND TACTICS ARTICLE posted on 15 MAY 2008 by Wargamer Staff

What does it take to get a computer opponent to think in a game of World War II grand strategy? For the past couple of years, Bill Macon has been developing a custom campaign using the comprehensive editor in the Strategic Command 2 series, specifically to adapt the classic Avalon Hill board game Rise and Decline of the Third Reich to this computer game engine. Follow along as he shares his experiences with AI development and perhaps encourages others to try their hand at an exercise both frustrating and rewarding.

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Rome: Total War - Barbarian Invasion

STRATEGY AND TACTICS ARTICLE posted on 13 NOV 2005 by Scott Parrino

Overwhelmed by barbarians? Frustrated by the legions of Rome? Sean Drummy offers tactics and strategies to beat these ancient armies.

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US Strategy Against Japan in Hearts of Iron 2

STRATEGY AND TACTICS ARTICLE posted on 27 JUN 2005 by Scott Parrino

"This guide provides strategic suggestions for playing the USA in the 1936 start of Hearts of Iron 2. It is a strategy guide against the AI, not a human opponent. This is a guide for shaping overall strategy, research, and production to win the 1936 USA game."

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Dangerous Waters Hotkey List

STRATEGY AND TACTICS ARTICLE posted on 1 MAR 2005 by Scott Parrino

For players wanting better control of the newly released naval simulation, check out these hotkeys for the game.

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The Art of War: The Indirect Approach

STRATEGY AND TACTICS ARTICLE posted on 16 FEB 2004 by Scott Parrino

Guest columnist Ray Rivers explores Sun Tzu's Indirect Approach and its actual applications in famous historical battles.

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Hearts of Iron Beginner's Guide

STRATEGY AND TACTICS ARTICLE posted on 26 JUL 2003 by Scott Parrino

The Wargamer offers this helpful guide to get players started on the right scenarios in this challenging World War II grand strategy game.

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Austerlitz - Napoleon's Greatest Victory

STRATEGY AND TACTICS ARTICLE posted on 3 SEP 2002 by Scott Parrino

Gary Morgan offers this comprehensive strategy guide for the Napoleonics era war game from Shrapnel and Breakaway Games. Included are helpful historical Napoleonic and game tactics which may prove helpful to player success and enjoyment when playing this game.

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Airborne Assault Red Devils Over Arnhem

STRATEGY AND TACTICS ARTICLE posted on 1 SEP 2002 by Scott Parrino

"Advice like, "don't be complacent" and "always keep a reserve" aren't going to set off any light bulbs in experienced wargamers' heads. To their credit, the folks at Panther Games would rather have users learn by playing. But we're going to try and be a bit more specific about strategies and tactics here."

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User's Manual (PDF)

STRATEGY AND TACTICS ARTICLE posted on 7 JAN 2002 by Scott Parrino

The Wargamer and Schwerpunkt are pleased to offer this exclusive Russo-German War '41-'44 user manual, created by Simon Mellick.

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The Phalanx in Great Battles

STRATEGY AND TACTICS ARTICLE posted on 3 FEB 2001 by Scott Parrino

Historically the phalanx was an awesome fighting formation. When confronted by the ultimate ancient war machine, the Roman Legion, the phalanx could give a creditable account of itself, even after having passed its peak. Having held sway over the western way of war from the time of the early Greeks, through the conquests of Alexander, and on to the conflicts of the Diadochi (Alexander's successors), the phalanx was gradually giving way to smaller, more maneuverable units.

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Close Combat: Invasion Normandy

STRATEGY AND TACTICS ARTICLE posted on 1 FEB 2001 by Scott Parrino

Battles within a campaign are spontaneously set up with the appropriate forces, terrain, logistics, and other contextual campaign elements. This is a significant departure from other wargames where a campaign is simply a series of linear, pre-built battles, to be fought in sequence.

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Advanced Squad Leader Journal #3

STRATEGY AND TACTICS ARTICLE posted on 1 JAN 2001 by Scott Parrino

Multiman Publishing has made an effort to revive the hobby magazine that used to be called the Advanced Squad Leader Annual. While the name may have been changed to Advanced Squad Leader Journal, the magazine retains all the elements of its predecessor such as series replays, loads of excellent and informative articles, and of course, enough scenarios to last a lifetime.

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People’s General Strategy Guide

STRATEGY AND TACTICS ARTICLE posted on 1 DEC 2000 by Scott Parrino

The purpose of this strategy guide is to describe each of the elements of the game system. The idea is that if the player has a fuller understanding of how each element functions, it will improve his play.

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Battle Cry: Customizable Game System

STRATEGY AND TACTICS ARTICLE posted on 16 AUG 2000 by Scott Parrino

BattleCry is easy to customize. There are enough toys and moveable terrain pieces to allow players to recreate other historical battles and situations, or to create their own games. (Those who buy more than one copy of the game will have more toys and terrain pieces - and a bigger map - to allow them to go beyond the limitations of the basic mix).

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