The Wargamer

23 July 2017

Samurai Revolution

BOOK REVIEW posted on 1 MAY 2014 by Paul Robinson

The Dawn of Modern Japan seen through the Eyes of the Shoguns Last Samurai


Total War: Shogun II Mod - Darthmod

PC GAME REVIEW posted on 6 OCT 2011 by Curtis Szmania

Curtis Szmania delves into the land of mods for Total War: Shogun 2. This supermod, "Darthmod" changes nearly every aspect of this strategy game set in Feudal Japan.



PC GAME REVIEW posted on 15 SEP 2011 by James Allen

James Allen from heads to Feudal Japan to become shogun in Paradox Interactive's Sengoku. Does it succeed and bring honor or shame to its family?


Total War: Shogun 2

PC GAME REVIEW posted on 1 SEP 2011 by Curtis Szmania

Curtis Szmania heads to feudal Japan to check out the latest in the Total War series with Shogun 2. Is it worth the honor of bearing the Total War name?



PC GAME PREVIEW posted on 17 JUL 2011 by James Allen

James Allen from gets a sneak peak into Paradox Interactive's upcoming strategy game set in feudal Japan.


Shogun 2: Total War Concept Artwork

SCREENSHOTS FEATURE posted on 8 JUN 2010 by Scott Parrino

We've managed to score some concept artwork for Shogun 2: Total War.


Takeda 3

PC GAME REVIEW posted on 17 APR 2009 by Scott Parrino

The third time is a charm for this Japanese Sengoku Jidai strategy game.



PC GAME REVIEW posted on 28 JAN 2006 by Scott Parrino

"Most online games today are like high powered sports cars, decked out with the latest graphical bells and whistles, intense game play and in-your-face action. Kosumi is more like the custom classic car your neighbor has been quietly working on in his garage..."


Kung Fu Fighting

CARD GAME REVIEW posted on 17 NOV 2004 by Scott Parrino

Is a good beating in the cards? The makers of Kung Fu Fighting hope so. The Wargamer’s Pete Gade does his very best not to come off like Steven Seagal in his review of this fast-paced card game.



BOARD GAME REVIEW posted on 18 JUN 2004 by Scott Parrino

A game of "dynamic samurai combat," Senjutsu caught Jim Zabek’s eye. The Wargamer's Editor-in-Chief takes a look at how Salvador Games expresses swordplay in a boardgame.


Civilization III: Conquests

SCREENSHOTS FEATURE posted on 18 JUL 2003 by Scott Parrino

New details were recently revealed regarding the next expansion pack to Civilization III. Read through a brief overview of Civilization III: Conquests and check out the latest screenshots.


Sakamoto Ryoma - The Indispensable 'Nobody'

HISTORICAL ARTICLE posted on 21 NOV 2002 by Scott Parrino

This historical article is book primer, an introduction to Romulus Hillsborough's book, RYOMA Life of a Renaissance Samurai. The article is reprinted with permission from Romulus Hillsborough and it originally appeared in the Spring 2002 issue of Tokyo Journal.


Empire Earth

PC GAME REVIEW posted on 25 MAR 2002 by Scott Parrino

While it may overwhelm casual RTS players, those who are willing to deal with the extra complexity will probably find a rewarding experience.


Takeda Review

PC GAME REVIEW posted on 18 DEC 2001 by Scott Parrino

"If Shogun: Total War piqued your interest in Feudal Japan, then it’s time to move on to Takeda for a more serious look at the subject." Jeff Vitous takes a look at another RTS game set in Feudal Japan from MagiTech and Xicat.



BOARD GAME REVIEW posted on 23 OCT 2001 by Scott Parrino

Who among us has not read of the battles of ancient Japan and not wanted to be, even for a moment, a great warrior -- leading men on the road to becoming Shogun, Warlord of the Land of the Rising Sun? Tenjo thrusts a player into the ancient world where they must attempt, through superior strategy and deft diplomacy, to become the greatest warrior on the island. Maneuvering troops, exchanging hostages, paying the operating costs of war and coping with the effects of the fickle hand of fate are among the tasks that the player must perform in order to be successful.


Shogun: Total War Warlord Edition - Mongol Invasion

PC GAME REVIEW posted on 18 OCT 2001 by Scott Parrino

A quite brilliant game is taken to even greater heights by all the changes and new features. Those who already have Shogun: Total War will not want to miss the later stage campaigns or The Mongol Invasion, making the expansion package a very good buy. Those who don’t yet have the game don’t know what they are missing. It provides excellent tutorial guides to get into the game, offers even better value than its predecessor and in my book is one of the best wargames available.


Samurai Sketches: From the Bloody Final Years of the Shogun

BOOK REVIEW posted on 31 JUL 2001 by Scott Parrino

Samurai Sketches: From the Bloody Final Years of the Shogun is filled with stories of grisly sword fights as well as numerous assassinations, executions, and suicides. By turns, these stories will fascinate, engage, and shock. The book is also filled with stories of honorable, deeply intelligent men who sought the best for their country.


Shogun: Total War

PC GAME REVIEW posted on 7 JUL 2001 by Scott Parrino

Shogun: Total War is a strategic campaign and tactical war game, in which the player takes the role of a daimyo competing with six other rivals to conquer all the provinces and so become the next shogun. The campaign consists of a seasonal turn-based strategic phase involving a mixture of diplomacy, intrigue and resource management elements, and an optional real-time tactical phase, where the player directly commands all his troops on the battlefield.


Warfare in Feudal Japan

HISTORICAL ARTICLE posted on 16 FEB 2001 by Scott Parrino

To Westerners, "Shogun" is a naughty word that conjures up images of a brutal warlord encased in layers of in shiny black-lacquered armor waving a bloody samurai sword over his head and shouting “Banzai!” As politically incorrect as this vision may seem, it is not that far from the truth.


Divine Wind: The Samurai (and their Gods) Against the Mongol Horde

HISTORICAL ARTICLE posted on 30 DEC 2000 by Scott Parrino

In 1274, and again in 1281, armies under the banner of the Mongol Emperor Kublai Khan attempted an invasion of the Japanese mainland. Led by the shikken, or regents, of the Hojo clan, the Japanese struggled to combat an enemy whose style of warfare differed greatly from their own. Whether the Japanese could have successfully adapted to the Mongol tactics is a moot point: in both cases, the invasion was cut short by storms that were to be known as the kami-kaze, or “divine wind.”