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Topic: ***POST YOUR QUESTIONS*** for Close Combat: Panthers in the Fog - Community Interview
We are opening up to the community once again for an opportunity for members to submit questions that can then be sent to Matrix Games / Slitherine for their upcoming title Close Combat: Panthers in the Fog, the upcoming addition to the longstanding and renowned Close Combat series.
Just post your questions below. There are no limits for the number of questions asked. We will pick between 10 - 15 questions for the community interview. Our community is the Wargamer. We want to know what's on your mind!
More info on Close Combat: Panthers in the Fog can be found HERE.
***The deadline for posting questions will be 10pm PST October 15th.***
I'm a Long time CC player and I'm glad to see the improvements, however, there are two major issues I've had over the years:
1. AI setup of units: Has this been improved? Every CC game I've played has had terrible AI placement at the beginning of a battle. Obvious areas of cover/concealment are often ignoned and units are placed in full open view in the middle of a field, even on large maps where the AI is the defender with plenty of cover.
2. On and Off board Artillery & Air support: Has this been made at least a little more realistic? I know CC has always tried to strike a balance between realism and playability but in the artillery aspect this is totally tilted to the unrealistic. I'm not talking about the lethality of the rounds, but rather about the instant arrival of perfectly aimed artillery. For example, when on map mortars are assigned a target they fire almost instantly as if the crew knew the direction and distance - no setup time. Also, the travel time of the rounds is about 3 seconds when it should be closer to 12 seconds. Making these two things more realistic would help tone down the absurd lethality of these weapons, especially against AT guns which has been a big complaint over the years.
Off Board artillery is just as bad. In reality it takes minutes to call in an artillery misison, not seconds. This really makes artillery way too powerful, especially at the beginning of a game where a defender can instantly call in a strike on a small setup zone. Giving the artillery a delay to balance out gameplay (1 minute might be sufficient) will solve this issue. Maybe also add the chance of the artillery being off a little but with the ability to adjust fire with a 15 second delay.
Will this game feature a campaign that can be completed before crashing like the previous two releases?
i could not finish campaigns in Invasion Normandy and Last Stand Arnhem.
It took the developers over two years to fix the AI's inability to move the German team on the strategic map in Invasion Normandy, what assurane do we have that bugs will be fixed in a timely manner with this release?